It felt like they were trying something that they haven't done before and came out swinging. In comparison, Mario 64 to me feels sort of the way I felt when I played Breath of the Wild for the first time. But it's also not that shocking or different, it didn't surprise too much even back then, it stuck to what worked and made it shine with a beautiful new art style (chunky small Mario from World is best Mario don't me). I love Mario world, it is indeed more polished and sort of the pinnacle of the 2D Mario design.
#Kyle bisnan super mario 64 3ds how to#
We can for sure agree that the camera sucks lol they did not know how to make it work with all the freedom, and having to explain the concept itself to people must've been rough. Yeah sorry, most of the comment was replying to it is how I feel about Mario 64. But if you go back and read anything I said, I never once claimed my opinion as a fact. I'm glad others find value in it, and it's an incredibly important game. I recognize there’s no one perspective on this and opinions vary widely based on our subjective experience of the game, so I don’t claim my opinion is definitive in any way. It includes different perspectives, including my thoughts. There’s a pretty good discussion here on Grouvee from around the time the Mario 3D All-Stars collection released. I do agree that we have incredible control over Mario, it’s the world around him that often and easily breaks down and fails the player from a platforming perspective. Mario 64 has frequent issues with its spaces, where boundaries often clash with both Mario and the camera. Both Mario 64 and OoT are an initial template from which Nintendo builds better things. It a rough proof of concept, as fun as it is, that gets improved on and perfected in Wind Waker. It takes the base formula of ALttP and translates it into a fun but rough first attempt at 3D Zelda. I view Ocarina of Time in a similar light. Mario 64 is a starting point, even arguably a strong one, that leads to a whole host of better games both by Nintendo and other studios. While I have a place in my heart for Mario 64 it represents both a paradigm shift in platforming and a shaky start. It’s a significant step back from SMW in terms of cohesive design and platforming. It also does have brilliant elements that are timeless.
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It’s impact was huge and it was many people’s first experience with Mario. I’ve had this conversation many a time but it boils down to the fact that I think Mario 64 is a flawed yet important game. As with any other game, one can like or dislike any game for any reason, but I don't think it's fair to reduce things to historical contributions. Probably reinforced after Yooka Laylee proved to me that it's not that easy to make a good 3D platformer. I played probably all the 3D platformers from back in the day at the same time, so there's no specific nostalgia over this one, I probably played more Crash 2 or whatever than Mario 64, but this is the one that I put on the top nowadays. I'm sorry to ramble! I know you already don't like it and that's totally fine, but I don't think it's fair to just say "Historical value, but now bad" like it's a fact. This hub world just screams mystery to me, and jumping into the paintings always made me giddy to find a new one and the expectation it generated from what it looked like from the outside. The Mario Galaxy observatory has a couple neat things, but it kinda feels like more of a "menu". I like Isle Delphino, but it's a way different vibe on a bigger scale. I do not like how Spyro, Crash, or Croc control in their 3D spaces, I don't feel as much in control or that I have as much freedom with them, not even close.Īnd then I could also talk about the world, about the atmosphere of quiet exploration and secrets finding in the condensed space of the castle and its underground, it's magical staircases and optical illusions, extremely creative and fun ideas to run into in every corner. It was their first, and they came out swinging. It's not only an extremely polished character controller that you get here (whether you like the way they polished it or not is something else, again) but it's clearly just exactly the weight, speed, freedom of movement and possibility of control that they wanted to put in it. I still grab whatever controller and jump around the Peach castle gardens with the same joy I did as a kid, and so have some people that I've seen play this game without having tried it on the original console back in the day (like Kyle Bosman)
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